ODSSSEY {Alpha Patch 0.3} [7:00pm CST 9.30.24]
- Willsave20
- Apr 23
- 1 min read
A new patch for Odyssey {Alpha} is available!
Enemy Damage Resolution: Resolved a playtester issue where enemies could not be damaged from underneath. In early development, bots were held up by invisible stands with non-damageable colliders. These stands have now been removed, and bots are held up by animations, resolving the issue.
Shotgun Damage Adjustment: Increased pellet damage for the Shotgun from 3 to 4 to enhance its effectiveness at close range, making it more devastating in combat.
Auto Burst Rifle Ultimate Update: The Auto Burst Rifle's ultimate ability, Barrage, now requires 100% weapon energy. When fully charged, each shot fires additional projectiles, creating a barrage effect.
Sidearm Enhancement: The Sidearm has been transformed into an automatic weapon and now has a maximum ammo capacity of 14 (up from 7). This change was made to differentiate it further from the Handheld.
Lobber Reintroduction: The Lobber has been reintroduced to the game with improved mechanics.
Simulation Change Cooldown: A 5-second cooldown is now instantiated every time a simulation is changed. This allows animations to complete their shutdown cycle without cluttering the scene with startup animations from other simulations. Bug Fixes: Resolved various minor bugs and glitches related to weapon functionality and enemy behavior. Thank you for your continued feedback and support as I refine the game! Enjoy the new updates!