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ODSSSEY {Alpha Patch 0.3} [7:00pm CST 9.30.24]

  • Writer: Willsave20
    Willsave20
  • Apr 23
  • 1 min read

A new patch for Odyssey {Alpha} is available!


  • Enemy Damage Resolution: Resolved a playtester issue where enemies could not be damaged from underneath. In early development, bots were held up by invisible stands with non-damageable colliders. These stands have now been removed, and bots are held up by animations, resolving the issue.


  • Shotgun Damage Adjustment: Increased pellet damage for the Shotgun from 3 to 4 to enhance its effectiveness at close range, making it more devastating in combat.


  • Auto Burst Rifle Ultimate Update: The Auto Burst Rifle's ultimate ability, Barrage, now requires 100% weapon energy. When fully charged, each shot fires additional projectiles, creating a barrage effect.


  • Sidearm Enhancement: The Sidearm has been transformed into an automatic weapon and now has a maximum ammo capacity of 14 (up from 7). This change was made to differentiate it further from the Handheld.


  • Lobber Reintroduction: The Lobber has been reintroduced to the game with improved mechanics.


  • Simulation Change Cooldown: A 5-second cooldown is now instantiated every time a simulation is changed. This allows animations to complete their shutdown cycle without cluttering the scene with startup animations from other simulations. Bug Fixes: Resolved various minor bugs and glitches related to weapon functionality and enemy behavior. Thank you for your continued feedback and support as I refine the game! Enjoy the new updates!

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©2024 by Willsave20.

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